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All data and mechanism are now under testing, do not represent the final effect
Icon Name AI Uint Buy Sell Weight% Layer Reduce death% Detectability Speed Modifier Last  Layer PS (Unless it Specify, ALL Empty Wearable only the hit% reduce(hit_success_probability) effect is active, other effect will not active, but empty wearable wont consumed) File Name Key
Ves—EXO Vespid,Brute 0 0 0 4 0.4 0.15 0.15 Blast death to wounded Unless at last layer/empty of the wearable, melee death to wounded.

At second last layer hit death to wounded.

sf_ar.carry_item
Str—EXO Striker 0 0 0 4 0.75 0.1 -0.13 Blast death to none Unless at last layer/empty of the wearable, melee/hit death to wounded. sf_str.carry_item
Rip—EXO Ripper 0 0 0 2 0.3 0 0.25 Blast death to stun Unless at last layer/empty of the wearable, melee death to wounded. sf_smg.carry_item
Gua—EXO Guardian, Nemeum 0 0 0 4 0.6 0.2 -0.15 Blast death to stun First layer melee death to wounded after ward all melee hit = death. sf_sh.carry_item
Jae—EXO Jaeger 0 0 0 1 0.4 -0.2 0.28 NA Single layer, No blast/hit/melee damage resist effect sf_rf.carry_item
Dg—EXO Dragoon, Aegis 0 0 0 4 1.1/1.0/0.85/0.75 0.3 -0.13 sf_dag.carry_item
Manticore Manticore 0 0 0 17 17-13=1.05/12-10=1/9-8=1.15/7-5=1.05/4-1=1 0.6 3-1=-0.1 Immune to melee damage Detectability apply all tim. No empty wearable, Immune to melee damage sf_qwd.carry_item
boss All Ringleader 0 0 0 20 0.4 0.6 0.1 NA Blast death to stun/death, Immune to melee damage sf_boss_blast_none.carry_item
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